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<A HREF="FSOUND.html#Functions"><H5>[API function]</A></H5>
<H2><A NAME="FSOUND_FX_SetI3DL2Reverb">FSOUND_FX_SetI3DL2Reverb</A></H2>
Sets the parameters for the I3DL2 Reverb effect on a particular channel<BR>
<P>
<B>signed char  F_API </B><B> </B><B>FSOUND_FX_SetI3DL2Reverb</B><B>(</B><BR>
<B>int </B><B> </B><I>fxid</I><B>,</B><BR>
<B>int </B><B> </B><I>Room</I><B>,</B><BR>
<B>int </B><B> </B><I>RoomHF</I><B>,</B><BR>
<B>float </B><B> </B><I>RoomRolloffFactor</I><B>,</B><BR>
<B>float </B><B> </B><I>DecayTime</I><B>,</B><BR>
<B>float </B><B> </B><I>DecayHFRatio</I><B>,</B><BR>
<B>int </B><B> </B><I>Reflections</I><B>,</B><BR>
<B>float </B><B> </B><I>ReflectionsDelay</I><B>,</B><BR>
<B>int </B><B> </B><I>Reverb</I><B>,</B><BR>
<B>float </B><B> </B><I>ReverbDelay</I><B>,</B><BR>
<B>float </B><B> </B><I>Diffusion</I><B>,</B><BR>
<B>float </B><B> </B><I>Density</I><B>,</B><BR>
<B>float </B><B> </B><I>HFReference</I><BR>
<B>);</B><BR>
<H3>Parameters</H3>
<TABLE>
<TR VALIGN=top><TD><I>fxid</I></TD>
<TD>fx handle generated by FSOUND_FX_Enable, to set I3DL2 Reverb parameters for.<BR>
</TD><TR VALIGN=top><TD><I>Room</I></TD>
<TD>Attenuation of the room effect, in millibels (mB), in the range from -10000 to 0. The default value is -1000 mB. <BR>
</TD><TR VALIGN=top><TD><I>RoomHF</I></TD>
<TD>Attenuation of the room high-frequency effect, in mB, in the range from -10000 to 0. The default value is 0 mB. <BR>
</TD><TR VALIGN=top><TD><I>RoomRolloffFactor</I></TD>
<TD>Rolloff factor for the reflected signals, in the range from 0 to 10. The default value is 0.0. The rolloff factor for the direct path is controlled by the listener. <BR>
</TD><TR VALIGN=top><TD><I>DecayTime</I></TD>
<TD>Decay time, in seconds, in the range from .1 to 20. The default value is 1.49 seconds. <BR>
</TD><TR VALIGN=top><TD><I>DecayHFRatio</I></TD>
<TD>Ratio of the decay time at high frequencies to the decay time at low frequencies, in the range from 0.1 to 2. The default value is 0.83. <BR>
</TD><TR VALIGN=top><TD><I>Reflections</I></TD>
<TD>Attenuation of early reflections relative to lRoom, in mB, in the range from -10000 to 1000. The default value is -2602 mB. <BR>
</TD><TR VALIGN=top><TD><I>ReflectionsDelay</I></TD>
<TD>Delay time of the first reflection relative to the direct path, in seconds, in the range from 0 to 0.3. The default value is 0.007 seconds. <BR>
</TD><TR VALIGN=top><TD><I>Reverb</I></TD>
<TD>Attenuation of late reverberation relative to lRoom, in mB, in the range from -10000 to 2000. The default value is 200 mB. <BR>
</TD><TR VALIGN=top><TD><I>ReverbDelay</I></TD>
<TD>Time limit between the early reflections and the late reverberation relative to the time of the first reflection, in seconds, in the range from 0 to 0.1. The default value is 0.011 seconds. <BR>
</TD><TR VALIGN=top><TD><I>Diffusion</I></TD>
<TD>Echo density in the late reverberation decay, in percent, in the range from 0 to 100. The default value is 100.0 percent. <BR>
</TD><TR VALIGN=top><TD><I>Density</I></TD>
<TD>Modal density in the late reverberation decay, in percent, in the range from 0 to 100. The default value is 100.0 percent. <BR>
</TD><TR VALIGN=top><TD><I>HFReference</I></TD>
<TD>Reference high frequency, in hertz, in the range from 20 to 20000. The default value is 5000.0 Hz. <BR>
</TD></TABLE>
<H3>Return Value</H3>
On success, TRUE is returned.<BR>
On failure, FALSE is returned.<BR>
<H3>Remarks</H3>
Make sure you have enabled this effect with FSOUND_FX_Enable and FSOUND_FX_I3DL2REVERB before using this function.<BR>
___________________<BR>
Supported on the following platforms : Win32<BR>
<H3>See Also</H3>
<A HREF="FSOUND_FX_Disable.html">FSOUND_FX_Disable</A>
, 
<A HREF="FSOUND_FX_Enable.html">FSOUND_FX_Enable</A>
, 
<A HREF="FSOUND_FX_MODES.html">FSOUND_FX_MODES</A>
, 
<A HREF="FSOUND_FX_SetChorus.html">FSOUND_FX_SetChorus</A>
, 
<A HREF="FSOUND_FX_SetCompressor.html">FSOUND_FX_SetCompressor</A>
, 
<A HREF="FSOUND_FX_SetDistortion.html">FSOUND_FX_SetDistortion</A>
, 
<A HREF="FSOUND_FX_SetEcho.html">FSOUND_FX_SetEcho</A>
, 
<A HREF="FSOUND_FX_SetFlanger.html">FSOUND_FX_SetFlanger</A>
, 
<A HREF="FSOUND_FX_SetGargle.html">FSOUND_FX_SetGargle</A>
, 
<A HREF="FSOUND_FX_SetParamEQ.html">FSOUND_FX_SetParamEQ</A>
, 
<A HREF="FSOUND_FX_SetWavesReverb.html">FSOUND_FX_SetWavesReverb</A>
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